Ryan Sim is an Audio Supervisor and Audio Director with more than 14 years of experience in game audio and audio leadership. At Warner Bros. Post Production Creative Services, he oversees game audio work across teams in London, Burbank, New York, and remote locations. Sim has contributed to numerous AAA and independent titles, including Fortnite, Diablo IV, Hitman, Destruction AllStars, Until Dawn, Snake Pass, Prison Architect 2, Aeon Drive, and Twinkleby. His expertise spans audio direction, sound supervision, team leadership, production management, and the delivery of high-quality interactive audio experiences. As a juror, Sim brings extensive experience evaluating game audio and creative production across professional competitions and large-scale game jams. He considers sound design, technical execution, originality, immersion, narrative support, and the overall effectiveness of audio within the player experience.