Yan Shu is a game artist and art leader with experience across leading studios including Ubisoft, Gearbox, HoYoverse, and Riot Games. His expertise spans concept art, visual effects, technical art, and art management, with credits on titles such as Borderlands 3, Legends of Runeterra, and League of Legends. Originally from China, Shu has developed his career across France, Canada, and the United States, building a broad understanding of different artistic styles, production environments, and cultural influences. His work reflects a strong ability to adapt visual direction across genres while maintaining clarity, originality, and technical quality. As a juror, Shu brings a comprehensive perspective on game art, evaluating visual storytelling, artistic execution, technical innovation, cultural relevance, and overall design cohesion. His multidisciplinary background allows him to assess both the creative vision and production quality behind each submission.